Coming soon to Steam
Five Academy cadets on a rocky ridge at night, the Academy lit up across the lake behind them, a star streaking overhead and glowing cards circling Cael's raised hand

Voidstar Tactics: Academy at War

Tactics RPG Deckbuilder

Every 77 years, the stars fall.

The last time, they burned a kingdom to ash. Now they're falling again, and all we have are cadets.

A story-driven tactics RPG with a deckbuilder. Build your army, build your deck, and bend every battle with the hand you draw.

Coming soon to SteamPC Mac Steam Deck

Draw five. Spend three.

Every turn you draw five cards and spend three energy to play them. Teleport a cadet out of a trap, burn a line through the enemy, or call a star down on the field. The cards give you options. You still make every move.

Void Step: Teleport an ally. It doesn't use their move.

Grid tactics you can read

  • Move every unit yourself. Terrain, counterattacks and follow-up hits, with a forecast that shows every number before you commit.
  • Every weapon has a job. Swords land a second hit more easily, lances hit harder on the counter, axes cut through armor and bows shoot down fliers.
  • See the danger. Keep any enemy's reach on screen, or shade every tile the enemy can hit next turn.

Build your army

Cadets from all four nations, each with a story of their own. Recruit them, fight beside them, and unlock their support conversations as their bonds grow in battle.

Portrait of Cael Astra

Cael Astra

of House Astra

From
Verdant Reach
Fights with
Sword

The second son of a small Reach house, sent to the Academy to learn to command and not expecting to be good at it. He watches first and says the practical thing. People keep ending up behind him without quite deciding to.

Build your deck

Choose what to carry. Every card has a weight and your deck has a limit, so each strong card pushes another one out.

Upgrade every card

Spend the glass left behind by fallen stars to ink a new effect onto a card.

  • Bookmark Stays in your hand at the end of the phase.

  • Shorthand -1 energy (never below 1).

  • Afterglow An ally it lands on also restores 3 HP.

Your choices shape the story

Each chapter is a month at the Academy. Spend your free days with classmates, or travel the map to towns and fresh star craters before they're gone.

Four nations watch what your squad does. Your words change how scenes play out and how recruits join you, and nobody is missable.

Three ways to play

  1. The story

    A campaign in three acts, told a month at a time at a school heading for war.

  2. The Trials

    Single battles with a set squad and a set deck. Win fast, beat every enemy and bring everyone home to earn an S rank.

  3. Expedition

    A roguelike run across a branching map of battles, camps and strange events to a boss at a fallen star. Every win offers new cards, and a cadet who falls is gone for the run.

Screenshots